SIMIE 2011 Abstracts


Short Papers
Paper Nr: 1
Title:

INTERACTION AND VISUAL SIMULATION IN A CONSTRUCTION ENVIRONMENT

Authors:

Joana Prata Santos and AlcĂ­nia Zita Sampaio

Abstract: The construction of a building has been traditionally supported on the timeline schedules of the construction activities established in each case, and on technical drawings of the project. A prototype based on Virtual Reality (VR) technology with application to construction planning, was implemented. This interactive virtual model intends to present the project in a three-dimensional (3D) way, connected to construction planning schedule, resulting in a valuable asset in monitoring the development of the construction activity, based on the construction planning designed. The 4D application considers the time factor showing the 3D geometry of the distinct steps of the construction activity, according to the plan establish to the construction. The 4D model offers a detailed analysis of the construction project. Additionally, VR technology is used and presented as an innovative visual tool. It allows the visualization of different stages of the construction and the interaction with the construction activity. This application clearly shows the constructive process, avoiding inaccuracies and building errors, and so improving the communication between partners in the construction process. This tool is an important support in project conception and application.

Paper Nr: 2
Title:

A MULTI-MODAL VIRTUAL ENVIRONMENT TO TRAIN FOR JOB INTERVIEW

Authors:

Hamza Hamdi and Paul Richard

Abstract: This paper presents a multi-modal interactive virtual environment (VE) to train for job interview. The proposed platform aims to train candidates (students, job hunters, etc.) to better master their emotional state and behavioral skills. The candidates will interact with a virtual recruiter represented by an Embodied Conversational Agent (ECA). Both emotional and behavior states will be assessed using human-machine interfaces and biofeedback sensors. Contextual questions will be asked by the ECA to measure the technical skills of the candidates. Collected data will be processed in real-time by a behavioral engine to allow a realistic multi-modal dialogue between the ECA and the candidate. This work represents a socio-technological rupture opening the way to new possibilities in different areas such as professional or medical applications.

Paper Nr: 4
Title:

ACTIVITY INFORMATION SHARING SYSTEM WITH VIDEO AND ACCELERATION DATA

Authors:

Go Hirakawa and Yuichi Hattori

Abstract: In this paper, we introduce the large-scale activity information sharing system ALKAN2. ALKAN2 gathers users' activity information, which consists of three-axis accelerometer and video data using smart phones and web service. The information can be shared with other users, and their evaluations can also be gathered. In designing ALKAN2, we challenged 1) to diversify the types of activities, 2) to gather massive amount of activities, 3) and to motivate users to provide activity information.

Paper Nr: 5
Title:

A SIMULATED ENVIRONMENT FOR ELDERLY CARE ROBOT

Authors:

Syed Atif Mehdi

Abstract: The population of elderly people is increasing steadily in developed countries. Among many other technological methodologies, robotic solutions are being considered for their monitoring and health care services. It is always desired to validate all aspects of robotic behavior prior to their use in an elderly care setup. This validation and testing is not easily possible in real life scenario as tests are needed to be performed repeatedly under same environmental conditions and controlling different parameters of a real environment is a difficult requirement to achieve. Developing and using 3D simulations is the most beneficial solution in such scenarios, where different parameters can be adjusted and different experiments with identical environmental conditions can be conducted. In this paper development of a simulated environment for an autonomous mobile robot, ARTOS, has been presented. The simulated environment imitates a real apartment and consists of different rooms with a variety of furniture. To make the situation more realistic, an animated human character is also developed to validate the robotic behavior. As an application scenario, searching of the human character by the robot in the simulated environment is presented, where the simulated human walks through different rooms and the robot tries to find him.